Coordinate3
#VRML V1.0 ascii
Coordinate3 {
point [
0 2 0,
-1 0 1,
1 0 1,
1 0 -1,
-1 0 -1,
0 -2 0
]
}
IndexedFaceSet {
coordIndex [
0,1,2,-1,
0,2,3,-1,
0,3,4,-1,
0,4,1,-1,
5,1,2,-1,
5,2,3,-1,
5,3,4,-1,
5,4,1,-1
]
}