MaterialBinding, PER_FACE



    #VRML V1.0 ascii

    Separator {
      MaterialBinding {
        value PER_FACE
      }
      Material {
        diffuseColor [0 0 1,0 1 0,0 1 1,1 0 0,1 0 1,1 1 0]
      }
      Cube {
        width 4
        height 3
        depth 2
      }
    }