MaterialBinding, PER_FACE
#VRML V1.0 ascii
Separator {
MaterialBinding {
value PER_FACE
}
Material {
diffuseColor [0 0 1,0 1 0,0 1 1,1 0 0,1 0 1,1 1 0]
}
Cube {
width 4
height 3
depth 2
}
}