SpotLight
#VRML V1.0 ascii
Separator {
PointLight {
on TRUE
intensity 1
color 1 1 0
location 0 1 1
direction 0 1 -1
dropOffRate 0
cutOffAngle 0.5
}
Material {
diffuseColor 0 0 1
}
Cube {
width 4
height 3
depth 2
}
}